ABOUT ME
HI THERE

I'm a Brazilian working and living in Munich, Germany.

Gamer, movie and series aficcionado, read comic books and listen to music very often.

Married and a father of two stray dogs (Trufa and Minerva).

Constantly studying Game Development, from Game Design to Programming.

WHAT I'VE DONE

I've been working on some personal game development projects, so I can learn more about the tools (Unity and Unreal Engine) but also

about the coding

languages on the Engines.

I'll be publishing them, updating with new features and ideas, and gathering feedbacks about the games.

WHAT I DO

Today I work as a Full Stack Software Developer at a FinTech company. I use mainly HTML5, CSS/SCSS, JavaScript, TypeScript and Java on a

day-to-day basis. 

Outside of work, I use on private projects C# and C++ with Unity and Unreal Engine, respectively, so I can learn more and change indutries.

PORTFOLIO

This is some of my personal projects. 

BLOCK BReAKER

press to zoom

press to zoom

press to zoom

press to zoom
1/5

Block Breaker is an Arkanoid style game developed on Unity 3D, in which you must break the blocks on the screen to be able to move to the next stage. A score is kept so you can play and try to beat your own score, or to compare it with friends.

You can play the game here or see the code on my GitHub.

LASER DEFENDER

press to zoom

press to zoom

press to zoom

press to zoom
1/5

Laser Defender is a Shoot 'em up, that you must destroy the all enemies to get points and to move to the next level of the game. You must survive enemies that have lasers, rockets and mines to kill you. The score can be used to compare with your previous one or to beat your friends!

You can play the game here or see the code on my GitHub.

Garden glitch

press to zoom

press to zoom

press to zoom

press to zoom
1/5

Garden Glitch is a tower defense and strategy game, in which you 

must survive waves of enemies. Defend your garden against the invaders!

Every wave brings something exciting and new! 

You can play the game here or see the code on my GitHub.